**Addressing Players' Concerns**
**2:**
**Tablet, Tali'Zorah**, **Tucked into the Story: The Role of Storytellers and Game Masters**
**J:**
How did you address the concerns of the players when they came into the game?
**L:**
I like to get their concerns out in the first session.
Like, "What's my house? What's it like? What's it like living in the wasteland? What's your house? What's your house like? What's your house like? What's your house like?"
The house is a house, so.
But that's so boring.
No, no, no,
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